Devlog


This portfolio has devlog entries which show how I answered some research questions. This page is a collection of all these devlog entries in which you can easily see the research question with a link to the page which shows the entry in more detail. This includes, but is not limited to: research methods, results and validation.

Beware that I'm under NDA which means I won't always be able to show screenshots of everything I have worked on.


How can I host a local server which supports file url's so I'm able to playtest WebGL builds?


How would I go about creating a virtual opponent for people to play against without making it feel like the opponent is prerecorded?


How can I use prerecorded data (locally stored) to create a virtual opponent for people to play against?


How can I rework an entire project to be more expandable, so I can more easily add new features in the future?


How can I use GameBus as a platform to connect SugarVita players?


How can I save SugarVita data in GameBus so people can see when they played SugarVita?


How can I fetch data from GameBus so people can play against their own and other's playthroughs?


How can I release the latest stable version of SugarVita on the App Store so the game is available for people to play?


How can I add a feature to SugarVita that adds more diversity to the game, so players can more accurately simulate their daily lives?


How can I implement a system that's easily expandable which gives the player the opportunity to start activities, so they have more options to accurately simulate their daily lives?

Daan van Eijl | Fontys Graduation Internship | Spring 2022
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