Release IOS


How can I release the latest stable version of SugarVita on the App Store so the game is available for people to play?

SugarVita already had a release on IOS, but this was still the build with Unity 2017 version which meant Apple removed it from the app store. It is my job to make sure the newer version of the game (virtual opponent included) is once again available on the App Store.


Research Methods

Library

  • Available product analysis + Literature study + Community Research

I first looked at what was available to me. I asked about &ranj (the company that initially released the game), but it seemed like it was not an option to inherit their data to just do an update instead of a completely new game. After I managed to get the app to release as a Testflight (left), it became apparent that it was possible after all to receive ownership of the original release (right) making it possible to update the existing game and use the original descriptions and labels of the game.


Showroom

  • Product review

To be able to confirm the games works as intended I traveled to Waalre where the main stakeholder, Harm Haak, lives. He was able to install the game and play without issues and he was happy about the results. 

I also asked my mom who's 60 and isn't the best when it comes to technical stuff (just like a lot of older players) to play the game. She was able to play the entire game without any of my help which is reassuring that the game is easy to understand.


Results & Validation

The results is that SugarVita is up and running in the App Store. See the IOS Release page for more information with a link towards the app in the App Store.


Usage

The release is used for everyone with an IOS device to be able to install and play SugarVita without problems. It's also used as a stepping stone to be able to easily release new versions of the game.


Sources 

Daan van Eijl | Fontys Graduation Internship | Spring 2022
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