Analysis


  • Clear definition and scoping of the context, problem or challenge.
  • Problem analysis with appropriate breadth and depth.
  • Student can argue who the stakeholders are and how they are involved in his project.

Evidence


Devlog


WebGL

I didn't have a full scope of what to problem was and how to fix it, so I needed to analyze this first.


Replay Virtual Opponent (Concepting)

To get a better understanding on how to implement the virtual opponent, I first needed to get a better idea of the project and what the other intern added.


GameBus & SugarVita (Concepting)

There was no link between GameBus & SugarVita. I had to look at both and decide how they could help each other.


Release IOS

I knew nothing about IOS so some analysis on how it works was highly necessary.


Activity System (Concepting)

For the activity system I needed to know what type of activities would be relevant and how to implement it in SugarVita.


Additional Explanation

In the Home page I've specified the project in detail defining the context, stakeholders and challenges. Every Devlog entry has a research question which has a clear goal and definition of done.

Daan van Eijl | Fontys Graduation Internship | Spring 2022
Mogelijk gemaakt door Webnode Cookies
Maak een gratis website. Deze website werd gemaakt met Webnode. Maak jouw eigen website vandaag nog gratis! Begin