Realisation


  • Matches the design. 
  • Scope and quality appropriate to the problem definition and context. 
  • Useful to client.
  • In all cases, a (partially) functioning IT product was realised within the project. This can be as a prototype (for more complex problems) or a working (partial) product. 

Evidence

Devlog


Replay Virtual Opponent (Implementation)

Shows the implementation of the design from the virtual opponent.


Saving Data to GameBus

Shows implementation of how SugarVita saves data to GameBus.


Fetching Data from GameBus

Shows implementation of how SugarVita fetches data from GameBus.


Activity System (Implementation)

Shows implementation of the designed activity system.


Stepping Stones


Virtual Opponent

Shows a demo of the virtual opponent in SugarVita


Activity System

Shows a demo of the activity system in SugarVita


Final Product

Shows a demo of SugarVita at the time of portfolio hand in date.

Daan van Eijl | Fontys Graduation Internship | Spring 2022
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