Realisation
- Matches the design.
- Scope and quality appropriate to the problem definition and context.
- Useful to client.
- In all cases, a (partially) functioning IT product was realised within the project. This can be as a prototype (for more complex problems) or a working (partial) product.
Evidence
Devlog
Replay Virtual Opponent (Implementation)
Shows the implementation of the design from the virtual opponent.
Saving Data to GameBus
Shows implementation of how SugarVita saves data to GameBus.
Fetching Data from GameBus
Shows implementation of how SugarVita fetches data from GameBus.
Activity System (Implementation)
Shows implementation of the designed activity system.
Stepping Stones
Virtual Opponent
Shows a demo of the virtual opponent in SugarVita
Activity System
Shows a demo of the activity system in SugarVita
Final Product
Shows a demo of SugarVita at the time of portfolio hand in date.